Industry is unlocked after acquiring 6,750 Bagger 288s and then purchasing the Precious Resources orange upgrade. The screen is set up as a 5 by 5 square of grass plots, which need to be prepared before buildings may be constructed. In order to prepare a plot, your craftsmen will need to use 100K Dirt per pixel on the plot. They will take one second to work on each pixel, and won’t be able to repair your wall or do any other construction while working on the plot. Each plot has 962 pixels, which means you’ll need to spend 96.2M Dirt for each plot.
The introduction of industry also introduced several resources in addition to the gold, mana, and gems previously in the game. Many of the industry buildings produce these resources or consume them upon creation and/or upgrading their levels. For more information about types of resources and how to unlock and produce them, see the Resources page.
Name | Requirement | Cost | Description |
---|---|---|---|
Auto-smithy | Purchase Precious Resources | 10Oc gold, 1K majestic gems | Combines gems at 10 per second, Upgradeable in sets of 10, for stone and, eventually, additionally costing coal. Upgradeable with the Mechanical Overload and Industrial Brakes upgrades. |
Quarry | Purchase The Wheel Turns | 50Oc gold, 2000 majestic gems | Needed for stone, and, with the purchase of the Deep Mining upgrade, coal and iron, generation. Rock golems in the quarry will periodically (with a 0.15% chance each second) find perfect gems (50% chance), majestic gems (6% chance), an artifact, causing an alchemist to join your ranks (4% chance), or sqrt(current adamantium * 3) adamantium (up to 1B maximum, 40% chance). The amount of perfect or majestic gems found is the minimum between the regal statue reward value and a random number between (current gems) / 200 and (current gems) / 100. The chance to find a quarry reward may be increased with the purchase of Miner Productivity; Woody See, Woody Do greatly increases the benefit from Miner Productivity. You must check the quarry before the loot may be added to your inventory; Ghosts of Quarry Future will automatically check the quarry every 30 seconds after purchasing it. |
Wyvern-Mount | Get 100M stone, 1No gold, and 200 wyverns | 1No gold, 2500 majestic gems, 250M stone | Adds an additional multiplier for wyverns. Upgrades cost gold and stone. |
Mage Tower | Get 250M total stone, 1Qi total mana, and 280 mages | 1No gold, 500M stone | Slowly generates mage wisdom (0.001 per mage per second), which will improve a mage meditation multiplier that increases the meditation rate of your mages. Wisdom generation speed is upgradeable with Studiosity (x1.5) and Age of Wonders (x2). See mage wisdom chart for mage upgrades unlocked with mage wisdom. |
Regal Statue | Get 1K total iron | 2.5No gold, 100K iron | Sends out tax collectors every 10 minutes, who will return lots of gems. Upgrades cost iron and miners. |
Smelting Pit | Purchase Secret of Barad-dur | 1B stone, 50K goblins | Smelts goblins, coal, and iron into steel. Upgradeable with the Steel Affinity upgrade. |
Exchange Market | Get at least one unit of steel | 1K steel, 50No gold | Allows for the exchange of great gems for majestic gems, dirt for stone, stone for iron, iron for coal, and iron for steel. The rate of exchange varies every 40-80 minutes; see the List of Resources chart for base exchange rates. |
Habitation | 2.5K steel | 1K steel | Houses population equal to its level. Each population requires 1 food per second to survive. Increasing population also increases army size and, therefore, army strength. |
Farm | 2.5K steel | 10 steel, 1K stone, 100 coal | Produces food each minute. Upgradeable using steel, stone, and coal. |
Barracks | Population of at least 50 | 5K steel, 25K food | Allows you to go to war, opening up the military tab. |
University | Obtain at least one adamantium | 25K steel, 1 adamantium | Convert population to scholars to raise the education level of your citizens at the rate of one adamantium per conversion. The number of scholars converted at once is only limited by your total population, so always convert your maximum population each time to avoid wasting adamantium. |
Blacksmith | Win at least 5 campaigns | 250K steel, 3 adamantium | Allows you to hone your weapons (increase army strength) and bomb your enemies (decrease enemy strength by lowering enemy goblin and spider levels). See the military page's blacksmith section for more information. |
Expanded Farm | Win at least 100 campaigns | 1M steel, 10 adamantium | Produces food and flax each minute. Upgradeable using steel, stone, and coal. Produces level/10 flax per minute. |
Vast Farm | Win at least 500 campaigns | 5M steel, 25 adamantium | Produces food and flax each minute. Upgradeable using steel, stone, and coal. Produces 3*(level/10) flax per minute. |
Fletcher | Get some flax and purchase Adamantium Affinity | 100 flax | Allows you to train dragon hunters. Each level multiplies dragon hunter production by 1.15. |
Administration Building | Purchase Obsessive Recordkeeping (have university, 1K miners) | 100No gold, 10B stone | Provides production rate information for each resource in your kingdom. |
Graveyard | Win 100 military campaigns and lose 5K soldiers in battle | 100 population, 500 adamantium, 10B stone | Place to lay your soldiers to rest. Increases army strength by log(# soldiers lost)1.9%. Provides the option to automatically launch campaigns with the Blind Revenge upgrade. With Strike Blindly, each automatic battle will be accompanied by a bombing of the enemies from the blacksmith if affordable. Time between auto-battles is 30 / (# dragons sacrificed) seconds (minimum 1s). |
Fire Shrine | Win 500 military campaigns and get 400 mages | 1K dragonscale, 25K adamantium, 1De gold | Produces (level + 1) / 10 fire essence per minute. Each level multiplies mage damage and meditation and delving rates by 1.6, |
Water Shrine | Win 1K military campaigns, get 150 alchemists, and get some fire essence | 2.5K dragonscale, 50K adamantium, 50De gold, 100 fire | Produces (level + 1) / 10 water essence per minute. Alchemist yield is multiplied by water shrine level + 1. |
Machinist | Build water shrine and have 5 water essence | 5K dragonscale, 10 fire, 10 water | Allows you to craft mechanical mages, craftsmen (after building earth shrine), and alchemists (after building lightning shrine) out of adamantium, gems, and elemental essences. The Fury of Flame, One with Nature, and Fury of the Sea upgrades allow automatic creation of mages, craftsmen, and alchemists, respectively, provided you can afford the cost; the number automatically created can be increased from one per second to log(total essence earned)2 per second with the Ghosts of Rapid Mechanization upgrade. |
Earth Shrine | Win 2K military campaigns, click the mine 25K times, and get some water essence | 5K dragonscale, 100K adamantium, 1UnDe gold, 100 water | Produces (level + 1) / 10 earth essence per minute. Each level multiplies pickaxe strength by 1.1. Earth shrine picks' adamantium production is multiplied by earth shrine level + 1. |
Lightning Shrine | Win 3K military campaigns, get 1QaDe gold, and get some earth essence | 10K dragonscale, 250K adamantium, 10UnDe gold, 100 earth | Produces (level + 1) / 10 lightning essence per minute. Each level multiplies gold per second by 1.1. |
Dragon Nest | Get some lightning essence | 100K dragonscale, 100 earth, 100 fire, 100 water, 100 lightning | Allows you to raise a dragon. |
Dimensional Rift | Have the novice dragon | 1M dragonscale, 100 earth, 100 fire, 100 water, 100 lightning | Allows you to sacrifice your dragon to create spirit essence. Provides a button to automatically upgrade your dragon as high as possible and sacrifice it with Auto-Rift 9000 upgrade. |
Arcaneum | Get some spirit essence | 100 earth, 100 fire, 100 water, 100 lightning | Allows you to use spirit essence to boost resource gain. |